Builtin Library
README.md
geometry.rotate
Turn a Vec3 by Euler angles in degrees, applied about X, then Y, then Z (R = Rz * Ry * Rx), per element.
Inputs
vector(Vec3). The vector turned: one value, or one per element of a column.rotate(Vec3, default zero). Degrees about X, Y and Z.
Outputs
vector(Vec3). The turned vector.
local turned = g.geometry.rotate({ vector = vector.create(1, 0, 0), rotate = vector.create(0, 90, 0) })