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README.md

group.expand

Grow the group named by name outward by rings adjacency rings: every ring adds the elements touching the selection (group.reach with "max"). Written under as, which defaults to name. A name that is not a group of class is refused.

Inputs

  • geometry (Geometry). The geometry carrying the group. A copy carrying it grown comes out.
  • name (String, default ""). The group to grow.
  • class (String, default "point", one of "edge", "point", "primitive", "vertex"). The element class the group lives on.
  • as (String, default ""). The name the grown group is written under. Left empty it is name, growing it in place.
  • rings (Float, default 1, at least 0). How many adjacency rings to grow by. Each ring reads the membership the previous one left and adds the elements touching it. 0 leaves the group as it is.

Outputs

  • geometry (Geometry). The input carrying the grown group on class.
local tops = g.group.by_normal({ geometry = g.mesh.sphere({}), name = "top", class = "primitive", angle = 20 })
local band = g.group.expand({ geometry = tops, name = "top", class = "primitive", rings = 2, as = "wide" })