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README.md

points.on_mesh (procNode)

Points scattered evenly by area over a mesh's faces, each carrying every attribute the mesh holds where it landed: point and vertex values blended across the face it lies on, a face's own values taken from that face, and values that cannot be blended taken from the nearest corner. N is the mesh's normal there, or the face's own where the mesh carries none. Use it to grow grass, rocks or decals on a surface and keep its colours and texture coordinates.

points.surface_samples on the emit scope: a face is picked by its share of the total area and a place inside it from draws 0, 1 and 2, and every attribute of the mesh is carried onto the sample. points.on_surface keeps only the position and normal.

Built from: points.surface_samples.

Inputs

  • geometry (Geometry). The mesh to scatter over. A face of any number of sides counts by its area.
  • count (Float, default 256, at least 0). How many points. Each is drawn on its own, so raising this fills the same shape denser without moving the points already there.
  • seed (Float, default 1). Which of the possible layouts this is; the same seed draws the same points on every run and platform.

Outputs

  • points (Points). P, N (unit), every attribute of the mesh, and id.
local tufts = g.points.on_mesh({ geometry = g.mesh.sphere({ radius = 1 }), count = 500 })