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Builtin Library

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README.md

scene.input (procNode)

The entity the graph stands on (a Generator's) as one point: scene.fetch on that entity. Its pose in the graph's space is the origin; in the world it is where the graph stands. With no entity under the graph, such as a graph cooked by proc.eval outside a Generator, there is no point.

Inputs

  • transform (Bool, default true): bring the entity's rotation as orient and its own scale as scale.
  • space (String, default "graph"): where the pose is read: "graph" is the graph's own space, so the point is at the origin; "world" is the scene's; "local" is the entity's offset from its own parent.
  • components (List<String>, default empty): components to bring, native or script, each as a point attribute named after it holding the component's record.

Outputs

  • points (Points): the one point, carrying what scene.fetch gives it.

Example

local here = g.scene.input({ space = "world", components = { "Name" } })