Builtin Library
README.md
scene.input (procNode)
The entity the graph stands on (a Generator's) as one point: scene.fetch on that entity. Its pose in the graph's space
is the origin; in the world it is where the graph stands. With no entity under the graph, such as a graph cooked by
proc.eval outside a Generator, there is no point.
Inputs
transform(Bool, default true): bring the entity's rotation asorientand its own scale asscale.space(String, default"graph"): where the pose is read:"graph"is the graph's own space, so the point is at the origin;"world"is the scene's;"local"is the entity's offset from its own parent.components(List<String>, default empty): components to bring, native or script, each as a point attribute named after it holding the component's record.
Outputs
points(Points): the one point, carrying what scene.fetch gives it.
Example
local here = g.scene.input({ space = "world", components = { "Name" } })