Builtin Library
README.md
scene.water (procNode)
The water the scene holds, as a graph value: every surface a water system provides (a landscape's lakes, rivers and
seas, an ocean's waves), read as it stands each frame. Wire it into terrain.drape's ground to stand points on the
water wherever the graph stands. It takes no inputs.
Inputs
None.
Outputs
water(Record):{ kind = "scene.water", flag, providers, names, version }:flagnames the point attribute the water marks (wet),providersandnamesthe water systems registered to provide a surface (the terrain system is one), andversionchanges when the water any of them provides does.
Example
local water = g.scene.water()