Builtin Library
README.md
entity
Reading the live scene into a graph: an entity's transform, points, geometry and bounds.
The definitions live in proc.ops.entity; this pack is what puts them
in the op registry, so procgen.searchNodes("", { pack = "entity" }) lists the family
and procgen.describeNode("op.<id>") describes any one of them.
Ops
entity.transform— one entity's pose, as a value.entity.points— a list of entities, or a parent's children, as ordered points:scene.fetchin the world's space or under each parent, with each entity's ownupbeside its pose.entity.geometry— the mesh one entity's Model draws.entity.bounds— one entity's bounds, or its hierarchy's.
scene.query and scene.fetch (the scene pack) read any number of entities,
with any of their components, in the graph's own space.