Builtin Library
README.md
geometry
Composing and measuring meshes: transform, append, join, merge, triangulate, voxelize, measure.
The definitions live in proc.ops.geometry; this pack is what puts them
in the op registry, so procgen.searchNodes("", { pack = "geometry" }) lists the family
and procgen.describeNode("op.<id>") describes any one of them.
Ops
geometry.transform— Apply translate/rotate/scale to a Geometry (positions + normals)geometry.append— Concatenate Geometry into a single Geometry: the parts wired to a..h, then every part inparts, each part's points, vertices and primitives after the ones before it, carrying every attribute any part carriesgeometry.join— Lay geometries end to end on the device: each part's live elements after those of the parts before it, every column any part carries, and the union of the parts' detailgeometry.triangulate— Return the Geometry in canonical triangulated formgeometry.merge— Weld coincident vertices (matching position + normal) and reindexgeometry.measure— Measure a Geometry into a Data table:vertexCount,triangleCount,bounds(the axis-aligned box),centroid(the mean of the vertex positions, so a finely tessellated region pulls it),surfaceArea(the triangl...geometry.voxelize— Sample a Geometry onto a voxel grid → the occupied voxel centers as points (surface only, or the solid interior when solid=true; carries voxelSize + grid-coordinate attributes)geometry.set_material— Attach a material reference to a Geometry (Material input or ref string)geometry.set_position— Displace or set each point's position by a per-point Vec3 field