Builtin Library
README.md
sink
The sinks: a generated mesh, texture, material or population written out as a real asset.
The definitions live in proc.ops.sinks; this pack is what puts them
in the op registry, so procgen.searchNodes("", { pack = "sink" }) lists the family
and procgen.describeNode("op.<id>") describes any one of them.
Ops
mesh.write— Persist a Geometry as a .mesh asset (engine-native ZMSH via the mesh assetType's asset.create)texture.write— Persist a procedural Texture as a .texture asset (data.ztex via the texture assetType)material.write— Persist a procedural Material as a .material asset (via the material assetType)population.write— Persist a Population as a .population asset (recipe + transform blob; one asset at any instance count)debug.dump— Inspect any graph value into a Data summary (type + type-specific stats)debug.validate— Validate a Geometry, returning a Data report of any issues