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Builtin Library

Branchmain
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Commit65083fe8f2

README.md

proxy_occlusion

Darkens what a character's own limbs occlude, approximating each part as a capsule instead of tracing the mesh.

Bindings

namekind
scene_colortexture2d
scene_depthtexture_depth
scene_normaltexture2d
scene_materialtexture2d (sample: uint)
frame_cambuffer, read vec4<f32>
proxy_occlusion_paramsbuffer, read vec4<f32>
proxy_occlusion_shapesbuffer, read vec4<f32>
occlusion_outstorage2d (rgba16f)