Builtin Library
- ..
- README.md529 B
- bindings.yaml519 B
- shader.wgsl5.0 KB
README.md
proxy_occlusion
Darkens what a character's own limbs occlude, approximating each part as a capsule instead of tracing the mesh.
Bindings
| name | kind |
|---|---|
scene_color | texture2d |
scene_depth | texture_depth |
scene_normal | texture2d |
scene_material | texture2d (sample: uint) |
frame_cam | buffer, read vec4<f32> |
proxy_occlusion_params | buffer, read vec4<f32> |
proxy_occlusion_shapes | buffer, read vec4<f32> |
occlusion_out | storage2d (rgba16f) |