Builtin Library
README.md
Polished floor
A polished stone floor with three coloured pillars standing on it, under an
afternoon sky, with screen-space reflections listed on the scene's
RenderFeatures entity — so the floor reflects the pillars, and a player
walking across it, rather than the sky alone.
Load @builtin::systems.reflections.demo.polished_floor with the scene.load tool.
Players arrive facing the pillars from floor height, which is the grazing
angle a polished dielectric reflects at most strongly.
What it shows
- The feature on one entity.
render_featurescarries aRenderFeatureslist with@builtin::systems.reflections.ssratintensity = 1,maxDistance = 60,quality = "high". Delete the entity and the floor mirrors the sky alone; put it back and the pillars stand in the floor. - Only what the camera sees. A pillar's reflection comes from the frame the camera drew, so turning away from a pillar takes its reflection with it, and the reflection fades toward the screen edge rather than cutting off.
- The environment underneath. Where a ray finds nothing the floor keeps the sky reflection the environment gives it, at the same mip and Fresnel weight, so the seam between the two is a change of content and not of brightness.
- Roughness decides how they look. The floor sits at roughness 0.06 and
reflects as a mirror. The pillars sit at 0.55, under the feature's
roughnessCutoff, and reflect glossily: soft and stretched along the lobe their roughness describes.
Contents
floor— a 60 m slab ofPolishedStone, a near-black dielectric at roughness 0.06, with a collider.pillar_1..3— 1.6 × 5 × 1.6 m boxes inPillarRed,PillarGreen,PillarBlue, sunk into the slab.sun,ambient,sky— a side-lit afternoon under aProceduralSky.render_features— theRenderFeaturesentity this scene exists for.PlayerSetups/Spawns— the humanoid player on an orbital-follow camera, spawning in front of the pillars. The scene's player intent is"spawns".
Entry point
entrypoint.luau— nothing to set up: the reflections run from theRenderFeaturesentity the moment the scene loads.