Builtin Library
- ..
- README.md449 B
- bindings.yaml378 B
- shader.wgsl16.6 KB
README.md
ssr_trace
Draws one ray per pixel from the pixel's GGX lobe, marches it through the depth buffer and reports where it hit.
Includes
ssr_commongbuffer_materialdisplay
Bindings
| name | kind |
|---|---|
scene_depth | texture_depth |
scene_normal | texture2d |
scene_material | texture2d (sample: uint) |
frame_cam | buffer |
ssr_params | buffer |
ssr_rays | storage2d (rgba16f) |