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Builtin Library

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Commitdd348ac6c3

README.md

ssr_trace

Draws one ray per pixel from the pixel's GGX lobe, marches it through the depth buffer and reports where it hit.

Includes

  • ssr_common
  • gbuffer_material
  • display

Bindings

namekind
scene_depthtexture_depth
scene_normaltexture2d
scene_materialtexture2d (sample: uint)
frame_cambuffer
ssr_paramsbuffer
ssr_raysstorage2d (rgba16f)