Builtin Library
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- README.md554 B
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README.md
terrain_ground
The ground a landscape paints by where it stands: four bands of colour
climbing with altitude, a cliff over steep faces, a noise breaking each band's
edge, and a slow macro variation across large patches
(zero_terrain_ground_bands). terrainBlend paints all of its ground this
way, and terrainSplat paints the share of a pixel no named layer claims this
way (ground_fill), so a streamed landscape that draws one tile through each
shows no seam between them.
#include "@builtin::systems.terrainSystem.terrain_ground"