Log inGet started
World

Builtin Library

Branchmain
Branchesmainpublish
Commit3bb1da2647

README.md

zvol_viewer_fill

Leaves the volume as it is. The ZVOL viewer uploads voxels straight into the volume's 3D texture from the CPU, so the fill stage this shader occupies has nothing to compute — it reads one value from each binding so both stay live.

Bindings

namekindwhat it is
volstorage3d (rgba16f)the volume the viewer writes into from the CPU
Ubuffer (read, f32)the fill parameters the spawn API supplies