Builtin Library
- ..
- README.md332 B
- bindings.yaml234 B
- shader.wgsl1.5 KB
README.md
media_tau_map
Builds the transmittance map through the media, so a later pass reads how much light survives to a point instead of marching for it.
Includes
media_common
Bindings
| name | kind |
|---|---|
media_params | buffer |
media_volumes | buffer |
media_tau_out | storage2d (rgba16f) |