Builtin Library
- ..
- README.md327 B
- bindings.yaml342 B
- shader.wgsl10.2 KB
README.md
vol_scatter
Accumulates in-scattered light through the volume, one froxel at a time.
Includes
scattering_common
Bindings
| name | kind |
|---|---|
scene_depth | texture_depth |
frame_cam | buffer |
lights | buffer |
vol_params | buffer |
scatter_out | storage2d (rgba16f) |