Builtin Library
README.md
voxelEngine.edit
Mutate the blocks of a voxel world or shape. Set or clear a single block, fill boxes, spheres, cylinders, and lines with a palette block, mirror or translate a shape, paste a copied region back with optional rotation and blending, and clear or flush a rebuild. The target is a handle, "world", an entity id, or an entity name, and defaults to the singleton voxel world.