Builtin Library
README.md
voxelEngine.query
Read a voxel world or shape without mutating it. Look up a single block or its six neighbours, iterate a region, count blocks by name, raycast, gather blocks within a sphere or along a line, copy a region out as data, read the bounds, or list the saved templates. The target is a handle, "world", an entity id, or an entity name, and defaults to the singleton voxel world.