Builtin Library
README.md
camera.create
Spawn a new camera entity at a position, with any starting parameters — fov, near/far, priority, render layers, a follow target, a behavior, a look-at, or a render-to-texture setup — in one call. The scene's primary camera comes from the PlayerPrototype; use this for additional cameras (a security view, a cutscene angle, a render-texture feed). Returns the new camera's full parameter record.