Builtin Library
README.md
debug.set
Show or hide a debug-visualization overlay category.
debug.set(category, enabled?)
category— a category name (bounds,frustum,bones,colliders,icons,wireframe), or"all"for every category.enabled—true(default) to show the category,falseto hide it.
Returns { [category] = boolean }, the category state after the change (every
category when "all" is passed). Errors on an unknown category name, listing the
known ones.
The overlay is ambient editor tooling drawn for the whole scene; this only flips
which categories draw. bounds, bones, colliders, and wireframe are off by
default (heavier per-mesh overlays); frustum and icons are on.