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Builtin Library

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entityOps.modify

Change entity state — one tool for delete / enable / disable / internal / temporary / reparent / rename, over one or many entities resolved by name or id.

entityOps.modify("debug_probe", { internal = true })
entityOps.modify({ "probe_a", "probe_b" }, { delete = true })
entityOps.modify("old_character", { enabled = "toggle" })
entityOps.modify("hat", { parent = "player_head" })

Ops: delete (removes the whole subtree; wins over everything else), enabled, internal (engine plumbing: left out of the default entity listings and the inspector's default view, and it keeps rendering), temporary (booleans; "toggle" flips the current state), parent / unparent (with keepWorldTransform, default true), and rename (single target only).

Returns one { id, name, applied } record per target. scene.find results pipe straight in as targets.