Builtin Library
README.md
entityOps.roots
Find the root ancestor of one or many entities — walks each up its parent chain to the top-level entity.
entityOps.roots("player_hand")
entityOps.roots({ "wheel_fl", "wheel_fr" })
Targets are entity names or ids (a single one, an array, or scene.find
records). Returns one { target, targetName, root, rootName, depth }
per target; an entity that is already a root reports itself with
depth = 0.