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Builtin Library

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entityOps.roots

Find the root ancestor of one or many entities — walks each up its parent chain to the top-level entity.

entityOps.roots("player_hand")
entityOps.roots({ "wheel_fl", "wheel_fr" })

Targets are entity names or ids (a single one, an array, or scene.find records). Returns one { target, targetName, root, rootName, depth } per target; an entity that is already a root reports itself with depth = 0.