Builtin Library
README.md
xrHead
Inject the head pose of an XR session, where the headset runtime's located head
enters the engine. Both eyes move rigidly with it, so the picture,
xr.pose("head"), the facing the Camera component reports and the look ray
follow it as they follow a head that moved, for as long as the session draws
frames. The pose is in the tracking space: position in metres, then the
orientation quaternion.
tools.use("inputSim", "xrHead", { 0, 1.7, 0, 0, 0.7071, 0, 0.7071 }) -- the head turned a quarter turn left
tools.use("inputSim", "xrHead") -- hand the head back