Builtin Library
README.md
renderLayer.list
What layers exist, who is on them, and which cameras draw them.
renderLayer.list()
Returns { layers, cameras }:
- each layer is
{ name, bit, builtin, entities }, in bit order.default,ui,debug,skyandEditorUIare the seeded built-ins; everything else interned on first reference. - each camera is
{ id, name, renderLayers }— its name filter.
This is how a mistyped layer becomes visible. Referencing a layer
name that does not exist creates it, so "shel" instead of "shell"
produces a real, empty layer that renders nothing and reports no error.
Listing shows the layer with no members.