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Builtin Library

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renderLayer.screen

Set which render layers a UI screen draws into, by name.

renderLayer.screen("hud", "ui")
renderLayer.screen("debugOverlay", { "debug", "ui" })

A screen appears in a camera or capture only when its layers intersect that camera's include filter — the same rule geometry follows.

Content UI sits on ui by default; the editor places its chrome on EditorUI, which is why a capture asking for "all !EditorUI" drops the editor panels and keeps the game HUD.

Returns { screen, layers } with the layers the screen now draws into.