Builtin Library
README.md
scene.setStartup
Make the currently active scene the world's startup scene.
Takes no arguments: it pins whatever scene is live now as the scene the world auto-loads every time it loads, so after building or loading a scene you call this to make it stick across world reloads. There is no clear/unset — a world with no startup scene has no scene context and every script fails, so that is not a valid choice.
The current startup scene shows in scene.summary. Returns { scene } — the
name of the scene now set as the world startup.