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Cell by Cell: Square, Hex and Isometric Grids with Turns and Undo

gridKit: a drop-in grid and board kit with square, hex and isometric boards, picking, multi-cell pieces, move ranges, paths, line of sight, undo, save/load, four turn models and eight highlight looks, multiplayer-ready, in English and Brazilian Portuguese. Comes with a how-to guide and a step-by-step hex grid tactics example.

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Updated Nov 2, 20262 forks
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Cell by Cell: the gridKit gallery

gridKit is a reusable grid and board kit for board games, tactics games, puzzle games, city builders and tabletop games. Install one package and a single line, Grid { shape = "hex" }, gives you a working board: hover lights up a cell, a click or tap places a token, and undo takes it away.

Walk the gallery

You arrive on a view of the whole gallery: sixteen labelled boards in a 4x4 square. Move and the camera is yours again.

  • Front row, four turn models: playable two-seat duels for alternating turns, initiative order, simultaneous turns and action points. Pick a piece to see its move range, the path to any cell, and a line of sight that walls block, with the cover it gives.
  • Middle rows, eight highlight looks: crisp outline, solid fill, stamped decal, soft glow, chunky pixel, sci-fi hologram, dotted border and animated pulse, each on its own board.
  • Back row, four grid shapes: square, hex with flat tops, hex with pointy tops and isometric diamond. Free play: click or tap to place, Z to undo.

What the kit does

  • World point to cell and back, neighbours and distance on every shape.
  • Picking with a mouse, the screen centre, touch on a phone, or a keyboard/gamepad cell cursor; walking comes straight back when the cursor closes.
  • Pieces that cover several cells and rotate; placements that overlap or hang off the board are refused.
  • Move ranges and paths around blocked cells; line of sight and directional cover.
  • Step-by-step undo, save to a string and load back exactly.
  • Turn models for two or more seats, swappable live like the grid shape and the highlight look, each one setting; a player can claim a seat so only they play it.
  • Events for hover, select, place, move, undo and turns.
  • One authoritative board per room: every player sees the same tokens, while each player's hover and HUD stay on their own screen. Thumb-sized HUD buttons on a phone held upright.
  • English and Brazilian Portuguese text, and a test suite.

Guides

Two guides come with the package and open in the Docs panel once it is installed:

  • How to make a turn based grid board game: square, hex or isometric boards with movement, line of sight and undo teaches the kit: which board shape to pick, pointing at cells, the eight highlight looks, multi-cell pieces, move ranges and paths, line of sight and cover, undo, the four ways of taking turns and seats, saving and loading, and the board every player shares.
  • How to make a hex grid tactics game, step by step goes from an empty world to a two-sided hex skirmish: each piece shows its move range and moves along a path, attacks only hit enemies a piece can see, undo takes back a move, the sides take turns, and the game says who won.

Install gridKit.package from ZeroMind and start with its README or the guides.

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