Lifeline
A reusable health / damage / respawn kit packaged as Lifeline.package (ZeroMind asset 7b85ce05-3903-4374-b654-2d4ffea295a5).
Install it into your world
- In the editor: search the ZeroMind library for
Lifelineorhealthand install the Lifeline package. - From the engine shell:
zero zeromind installAsset 7b85ce05-3903-4374-b654-2d4ffea295a5 - From an agent:
zeromind_install { guid: "7b85ce05-3903-4374-b654-2d4ffea295a5" }
It lands as /source/Lifeline.package. Add Lifeline.Health to anything that can get hurt and Lifeline.LifelineHUD to one entity, and you're done. The package README has a five-minute quickstart.
One interface, many looks
Every bar style is drawn from the same Health component and switched by one field (playerBar, worldBar, or a Health's barStyle, or Lifeline.setStyle at runtime):
classic, segmented, ring (radial), hearts, boss, overhead (floating), minimal (line), stacked (shield + health), sci-fi, fantasy, cartoon, pixel, orb.
Damage numbers: classic, combo, comic, minimal presets over 7 number styles. Hit feedback: flash, shake, vignette, heartbeat, direction arc, in any mix.
Showcase scene (scenes.main)
A spike pit, fire zone, swinging hammer, turret, healing pad, breakable crates, a boss dummy with a boss bar, and a row of 13 training dummies, each wearing a different health bar style with a sign naming it.
Keys in play: F fire a bolt, 1/2/3 cycle bar / number / feedback styles, K die (test respawn), H hide help.
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