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Blockbuster 767

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README.md

BLOCKBUSTER 767

A wind-up toy airliner, a tabletop city of painted wooden blocks, and one afternoon to knock it all down.

You have three winds of the key. Hold Launch to wind it — one notch, two, three, and a red zone past the last one where the spring will let go for more speed than the toy can really take. Aim the launcher, call which landmark you are going for if you fancy the odds, let go, and steer your chunky plastic 767 into the block skyline at the far end of the table. Every point is physics: a block shoved off its home, a tower that gives way, a block that tumbles off the table edge, two towers going down in one pass for a chain. Wings snap, engines pop, and when the plane stops moving the round is over. Three planes, one score, a star rating.

How to play

Do thisKeyboardControllerTouch
Aim on the launcher, then pitch and bank in the airWASD / arrowsleft stickthe stick, left side
Wind the key — hold for one, two, three notcheshold Enterhold A / Crosshold Launch
Call your shot on the launcher — pick a landmarkShift forward, Space backright trigger forward, left trigger backBoost forward, Dive back
Launchrelease Enterrelease A / Crossrelease Launch
BoostShiftright triggerBoost
DiveSpaceleft triggerDive
PauseEscapeStartthe small pause button
Menusarrows + Enterstick + Atap

Push forward to put the nose down, pull back to climb. Hit a tower low to bring the whole thing over; clip the top and you only take the top.

Scoring

  • A block moved off its spot: points by its weight.
  • A block knocked clean off the table: a bonus.
  • A tower toppled: a big bonus by its height.
  • Topple another tower within three seconds: the multiplier climbs.
  • Bring down the landmark you called: double.

Twenty thousand points is one star. Fifty-five thousand is two. A hundred thousand is three.