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Small Brain. Big Trades.

Branchmain
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Commit423cc3942e

README.md

FruitFlyBrain

A whole connectome running as a spiking network on this entity. It loads the connectome asset the field names (the package's maleCNS by default), steps it every frame the gameplay clock runs and, with runInEdit, in edit mode too; draws every neuron with a soma as a lit point around the entity; and hands the live network to anything that asks.

Fields: connectome, running, runInEdit, timeScale, maxStepsPerFrame, gain, minSynapses, showCloud, cloudScale, neuronRadius.

Methods on the ref: getBrain(), stimulate(sel, hz), silence(sel, on), clearStimulation(), reset(), watch(name, sel), unwatch(name), rates(), describe(). stimulate, silence, clearStimulation and reset are synced calls, so every peer's copy of the network receives the same inputs. onLoaded fires with the neuron and edge counts once the network is on the GPU.

local e = entity.spawn("Brain")
e.position = { 0, 5, -8 }
e.component.add("FruitFlyBrain", { gain = 0.6 })
local c = e.component.get("FruitFlyBrain")
c:watch("MN9", { types = { "MN9" } })
c:stimulate({ types = { "claw_tpGRN" } }, 100)