SKYWARD: IRON HORIZON
- ..
- .metadata17 B
- README.md260 B
- bindings.yaml116 B
- shader.wgsl373 B
README.md
Cloud density transfer
Transfers the built-in 256×128×256 cloud density texture into a 32 MiB scalar storage buffer for the depthClouds render feature. Kept entirely on the GPU. The tile ordering preserves adjacent X/Z samples for trilinear interpolation.