SKYWARD: IRON HORIZON
- ..
- .metadata17 B
- README.md399 B
- bindings.yaml300 B
- shader.wgsl17.7 KB
README.md
Depth-clipped cloud ray marcher
Adapted from the installed builtin v5 volumetric cloud shader. Uses current per-target inverse view projection and opaque scene depth to stop integration at geometry, including water, cockpit and aircraft. Samples a world-anchored density buffer with trilinear interpolation and wind drift; outputs premultiplied cloud scatter and opacity. Consumed by depthClouds.