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SKYWARD: IRON HORIZON

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Commit74fe213b87

README.md

Depth-clipped cloud ray marcher

Adapted from the installed builtin v5 volumetric cloud shader. Uses current per-target inverse view projection and opaque scene depth to stop integration at geometry, including water, cockpit and aircraft. Samples a world-anchored density buffer with trilinear interpolation and wind drift; outputs premultiplied cloud scatter and opacity. Consumed by depthClouds.