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Fruit Fly

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Commit83f1b94a81

README.md

lab.inputMap

The Fruit Fly Lab bench's control scheme. It carries seven controls, each bound on keyboard, gamepad and touch (or deliberately suppressed on a class where a finger already does the thing directly):

ControlKeyboardGamepadTouch
labToggleLStart"Lab" button
labFocusNextDown arrow, TabD-pad downtap the control
labFocusPrevUp arrowD-pad uptap the control
labActivateEnterNorthtap the control
labAdjustLeftLeft arrowD-pad leftdrag the slider
labAdjustRightRight arrowD-pad rightdrag the slider
labIdentifyMouse leftWest"ID" button

The map declares no group and no suppresses, so it composes with the player's walking scheme instead of standing it down: you can walk at the fly with the bench open.

FruitFlyLab.component activates it in awake and releases the claim in onDestroy.