AFTERCURRENT
README.md
Gameplay slice
Attach rainline.gameplay.Car to prototype body ai=false grid=0. Attach rainline.gameplay.Race world root. Host alone spawns3 synced rivals. CameraRig behavior rainline.gameplay.RaceCamera (tag cameraBehavior), follow body. Rivals and prototype use rainline.visuals.CarVisual. Real arcade velocity integration, wet lateral grip and cooling, boost drain/regen, heat lockout, forward hitscan bursts, armor disable recovery, valid signed continuous course distance and3 laps. Controls drive.inputMap: WASD/left stick/touch stick; space handbrake; Shift/LB boost; F or LMB/RT fire; R/north restart. Car owner alone reads input and simulates. AI host only. All vital motion/combat state Sync; incoming shot counters replicated and victim owner resolves damage. Pending coordinated play: verify shared module cache across components, collision handling, shot heat/hits, finish/restart, keyboard/pad/touch, visuals twice. No claim of tested gameplay yet.