AFTERCURRENT
- ..
- .metadata17 B
- README.md382 B
- properties.yaml189 B
- shader.wgsl2.1 KB
README.md
Engine-lit vehicle PBR with per-instance focused-beam damage. Lane0: exposure, accumulated heat, blackout age (.001 marks onset), spare. Animated multi-scale noise breaks dark surface patches into hot edges; a brief white-hot collapse cools to sparse orange embers and rough scorched paint. Original generated vehicle albedo is retained; shared materials do not share damage state.