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Nürburgring Drive

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README.md

nring_look references

Generated with image_gen (1536x1024) for the Nürburgring Drive environment look and its four time-of-day / weather presets (art/env/nring_look.module, M.PRESET_ORDER). Every prompt starts with the same art-direction sentence:

Photorealistic current-generation racing game screenshot at Gran Turismo 7 quality: chase camera 6 m behind and 1.6 m above a small blue hatchback driving on the narrow, bumpy, patched grey asphalt of the Nürburgring Nordschleife, red-and-white kerbs, steel Armco guardrails, mown green grass verges with a thin gravel shoulder, tall dark Eifel spruce and beech forest close on both sides, rolling forested hills in the distance, natural filmic exposure, realistic aerial haze that grows with distance, true-to-life colours, fine detail, 16:9 game frame, no HUD, no text.

ImageShowsMoment (preset)
golden.pngBacklit warm evening: low sun bloom in a peach sky, long shadows of the car on warm grey asphalt, dark backlit forest with warm rims, soft warm haze on the far hills (higher, drone-like vantage)golden — golden hour
midday.pngChase view under a high sun: deep blue sky with small cumulus, short crisp shadows, mid-grey asphalt, bright yellow-green grass, blue-green haze on the distant hillsmidday
morning.pngMisty morning: low sun through the spruce with shafts, white mist lying in the valley, pale peach sky, damp road with a sheen, the next corner still readable (higher vantage)morning — misty morning
overcast.pngFlat grey light under a full cloud deck, soft shadowless car, cool desaturated grey-green palette, darker damp asphalt, hills fading into grey hazeovercast
road_detail.pngThe track surface alone at midday: worn dark-grey asphalt with fine aggregate, tar seams and white fan graffiti, white edge line, red/white kerb, gravel shoulder, grass vergepart — road & verge materials