The Eighth Ketyl
- ..
- .metadata17 B
- README.md601 B
- properties.yaml848 B
- shader.wgsl3.6 KB
README.md
still_metal
Tarnished brass and blackened iron for the eight-plate still.
A value-noise grain settles verdigris into the upward faces and the grain lows;
a second, vertically stretched field keeps a polished streak where a hand or a
solvent has kept the metal bright. perforation punches a sieve field through
near-horizontal faces only, which is what turns one flat deck mesh into a
distillation tray without a second shader. emissive_strength is the fixture's
own light, and per-instance lane 0 adds pulse_gain on top of it, so one
material serves eight risers each at its own brightness.