BIG STEAL CAR: ANDREAS-SAN
README.md
andreas — Ando "Andreas-san" Ryu
The protagonist, cut piece by piece.
Thirty-six, back on the lane he grew up on. An indigo mechanic's blouson from a job he does not talk about — sun-bleached across the shoulders, gone shiny at the elbows, oil worked into the cuffs. A bone-coloured tee under it, showing between the open front flaps. Olive work trousers, faded at the knee, cuffed short over scuffed white low-tops with a gum sole. A canvas sling bag on the hip and his grandfather's steel watch on the left wrist.
A.pieces() returns the thirty pieces he is made of: each one geometry
authored in body space and named with the bone it rides. A.BIND is the rig's
bind pose, which is what lets body-space geometry be hung off a moving
skeleton. A.PALETTE is his colour.
Every piece takes its colour from the vertex stream rather than its material, so the wear — bleach, grime, grease, fade — is a function of where a vertex is on the garment.