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BIG STEAL CAR: ANDREAS-SAN

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README.md

bsc_ui_art

The drawn half of BIG STEAL CAR's interface.

Every mark in the game's screens that is not a letterform lives here: the paper lanterns of the wanted meter, the vermilion 車 seal, Inaho Inari's torii, cherry blossom, the Hoshino Ryusei in profile, a noren, the lane's family crest, a wet sumi brush stroke, the wave-scale ground under the izakaya boards — and the hand-inked survey plan of Hozumi-dori 3-chome that the minimap draws from BSC.BLOCK.

It is painted with the UI canvas command list, so every mark is vector work that stays crisp at any size. Nothing here touches the engine: each function appends shapes to a table and returns, which is why several marks compose onto one surface — the wanted meter is five lanterns on a single canvas, and the minimap is a whole neighbourhood on another.

Required as require("art.ui.bsc_ui_art").