BIG STEAL CAR: ANDREAS-SAN
README.md
bsc_ui_art
The drawn half of BIG STEAL CAR's interface.
Every mark in the game's screens that is not a letterform lives here: the paper
lanterns of the wanted meter, the vermilion 車 seal, Inaho Inari's torii, cherry
blossom, the Hoshino Ryusei in profile, a noren, the lane's family crest, a wet
sumi brush stroke, the wave-scale ground under the izakaya boards — and the
hand-inked survey plan of Hozumi-dori 3-chome that the minimap draws from
BSC.BLOCK.
It is painted with the UI canvas command list, so every mark is vector work
that stays crisp at any size. Nothing here touches the engine: each function
appends shapes to a table and returns, which is why several marks compose onto
one surface — the wanted meter is five lanterns on a single canvas, and the
minimap is a whole neighbourhood on another.
Required as require("art.ui.bsc_ui_art").