BIG STEAL CAR: ANDREAS-SAN
README.md
bsc_audio
The sound of Hozumi-dori 3-chome: the ambience beds, the three radio stations, the score, the mix, and every voiced line.
What it gives the other slices
BSC.clips is filled here and read everywhere:
| bank | keys |
|---|---|
BSC.clips.sfx | ui_move ui_select ui_back ui_slam lantern_up timer_beep radio_static radio_tune engine_loop door_open door_close engine_start horn impact_light impact_hard siren skid footstep_asphalt footstep_gravel shrine_bell |
BSC.clips.music | title tension finale radio_sodapop radio_namida radio_talkbed |
BSC.clips.ambient | day night laundry vending konbini train |
BSC.clips.voice | the 22 line keys |
Calls:
M.play(key, x?, y?, z?)— fire a library key, positionally if a point is given.M.clip(key)— resolve"sfx.horn"or a bare"horn"to its clip.M.say(lineKey)— speak a line and put its written text on screen.M.setStation(i)/M.nextStation()— change radio station.M.setHour(h)— cross the day bed over to the night bed.M.report()— what the mix is doing right now.M.VENDING— the points the vending-machine hum comes from.M.LINES[key] = { who, text }— the written form of every spoken line.
What it listens to
footstep · carEnter · carExit · heat · busted · hit · voice ·
phase · hour · missionStart · missionDone
Playing it
The radio changes station with R. It is loud in the car and a murmur on the street. NIGHT TALK 1422 puts Hamada-san on the air over its own bed, and prints what he says.
The clips
Every clip is a committed .soundClip under /zero/source/audio, so nothing
is generated while somebody is playing. Beds are stored uncompressed and
crossfaded seamless end to end so they loop without a seam; one-shots are
compressed with a short silent head so the first sound is never clipped.