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BIG STEAL CAR: ANDREAS-SAN

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README.md

bsc_hero — the protagonist

Ando "Andreas-san" Ryu, in the running game.

The art is in art/hero/andreas, the pose layer in art/hero/pose. This module is the part that lives in play: it dresses the player body, drives the locomotion, swings the clothing, puts a footstep under every stride, and owns the animated car entry.

What it does to the player body:

  • hides the placeholder mannequin and its floating name label
  • hangs thirty authored pieces off the rig's bones
  • swaps the two-clip locomotion for the full 87-clip Synty state machine, which is where the anticipation and the follow-through come from: the start, the stop on the correct foot, and the turn in place
  • tunes the controller to the game's walk / jog / sprint. Hold Alt or Ctrl to walk instead of jog.

What other slices call:

M.body()the live player body entity
M.playAnim(name)idle walk jog sprint enterCar exitCar sit busted stand
M.setControlEnabled(on)locomotion off while the car drives
M.posing()true while a pose clip owns the rig

It emits footstep (surface, x, y, z) once per stride, under the foot that lands, so the sound can be the right one for asphalt, concrete or gravel.