BIG STEAL CAR: ANDREAS-SAN
README.md
bsc_hero — the protagonist
Ando "Andreas-san" Ryu, in the running game.
The art is in art/hero/andreas, the pose layer in art/hero/pose. This
module is the part that lives in play: it dresses the player body, drives the
locomotion, swings the clothing, puts a footstep under every stride, and owns
the animated car entry.
What it does to the player body:
- hides the placeholder mannequin and its floating name label
- hangs thirty authored pieces off the rig's bones
- swaps the two-clip locomotion for the full 87-clip Synty state machine, which is where the anticipation and the follow-through come from: the start, the stop on the correct foot, and the turn in place
- tunes the controller to the game's walk / jog / sprint. Hold Alt or Ctrl to walk instead of jog.
What other slices call:
M.body() | the live player body entity |
M.playAnim(name) | idle walk jog sprint enterCar exitCar sit busted stand |
M.setControlEnabled(on) | locomotion off while the car drives |
M.posing() | true while a pose clip owns the rig |
It emits footstep (surface, x, y, z) once per stride, under the foot that
lands, so the sound can be the right one for asphalt, concrete or gravel.