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init.luau

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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.

  • fix(coinfall): the tube looked broken because it was, all the time The composite bleed sat at 0.65 texels with nothing scaling it, so every edge in the game carried a red/cyan split from the first frame to the last. That is what reads as 'the corruption is a rendering bug' - it was never corruption, it was the baseline, and it never turned off. 0.65 -> 0.12, with glow, scanline and vignette pulled back to match. The hall was also too dark to see what is in it. It is dressed with 42 wall cabinets, 10 bays, a change booth, a patterned carpet and ceiling fixtures, and at the old gain a player could make out one machine and nothing else - which is why it read as an empty corridor. Hall gain 1.0 -> 2.4, lamp reach 9 -> 11.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Aug 1, 2026On main
    01KYYDY38PBEX1ZVJARDYA936Q7def4b70bdBrowse filesCompare with previousCompare from here
  • feat(coinfall): the site's paperwork is the extras, and the tube stops eating it - EXTRAS now opens on SITE PAPERWORK: six documents, one per cabinet, shown as the cream sheets they are once recovered and as a dark slug until then. They are the reason to go deeper — the records are inside the machines. - The printout's stock is a used cream rather than a fresh sheet: the tube blooms every bright surface and was eating the small type off it. - The display chain re-asserts its whole property set for a couple of seconds after registration. A write landing in the same breath as the registration does not stick, so every fresh install came up with a black tint and the game ran invisibly behind it.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYWSW98M0EX1VFNXNXPCZSGFc3a0419994Browse filesCompare with previousCompare from here
  • fix(coinfall): one measured description of the playfield, and a machine that can be finished The machine component carried its own copy of the playfield, 90 mm below the one the cabinet is built from. It drove the pusher a metre into the air and ran the stroke across the cabinet's width instead of along its depth, so nothing pushed and the bed drained off the front on its own. - cf_models.FIELD_METRICS is now derived from cf_pusher.SPEC - cf_machine rewritten on that spec: it drives the pusher through the module's own velocity drive, lays the bed and the trinkets through fillBed/layTrinkets, and each variant runs its own mechanic (tithe slot, maw's inhale, the choir's live mouth, the last machine's peristaltic wave) - the run counted the shrine as a clearable machine, so it could never be won - the CRT wrote no defaults, so an untouched tint multiplied the whole screen to black - the key light is a real light again, not a property on materials the machines do not use - the audio emitters are adopted by name instead of respawned every hot reload --- chore(coinfall): drop the pusher validation bench scene It was scaffolding for measuring the field and never had an entrypoint, a README or a camera, so it blocked every push. --- fix(coinfall): pin the coin's token texture by guid A dotted-path literal does not resolve in the live asset index at publish, so the whole world refused to push. --- fix(coinfall): write the coin's texture reference in the resolvable form A `__ref` with a dotted path is not what the publish gate resolves; a bare `ref:` guid is. --- chore(coinfall): stage the field texture the refs module points at --- chore(coinfall): stage every authored asset so the published tree is complete The refs module points at meshes, textures and clips that were live in the engine but had never been recorded, so publish refused on each in turn.

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 31, 2026On main
    01KYWDEHAK018M2GD8TEXGZKV7d562145f17Browse filesCompare with previousCompare from here
  • COINFALL: the tube covers the world, not the HUD

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYG535SRTKGBVGHQ58KG02511ed79f1df7Browse filesCompare with previousCompare from here
  • COINFALL: PS1 horror roguelite coin pusher

    zero-proxy @ DESKTOP-DB3UJOJAgent · Published Jul 26, 2026On main
    01KYFYXWFMT5065N80S9RQTNRBcab975ed99Browse filesCompare from here