AFTERCURRENT
Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.
AFTERCURRENT
Electric night racing. Drift to charge a shared battery, spend it on boost or focused headlights, and drain your rivals' light across five rain-soaked circuits.
THE NIGHT CATALOGUE
You are the night guard at the Halloway Collection. Eight exhibits, one book, and until five o'clock to sign them all in. They do not move while you are looking at them — and looking means three things at once: in your view, unobstructed, and lit. First-person horror about darkness and lost time. Tense, never gory.
builtin
WF-IDEA menu-input probe — Chain Reaction
A tabletop Rube Goldberg machine: push one domino and watch a 12-stage cascade — dominoes, a steel ball, ramps, a loop, toppling tiles, a spinning windmill, a hinged seesaw bridge, and a plunger that rings the bell. Synthesized sound effects and music, star ratings, and an unlockable golden machine skin.
WF-IDEA capture probe — Weatherworks
Weather tech demo: four biome islands showcasing rain, fog, thunderstorms, desert heat haze, sandstorms, snow that piles up over time, and a humid rainforest — all driven live from an in-world weather console.
WF-IDEA capture probe — Lamplighter's Round
WF-IDEA capture probe — Second Sight
A true 2nd-person wave shooter — the camera never shows your own eyes. It rides on your nearest living enemy, looking back at you.
WF-IDEA capture proof — COINFALL 2026-08-06
1998. The arcade doors are chained. Six coin pushers are still lit, and they take payment either way. A PS1-era first-person horror roguelite.
mow-the-ring-capture-check
Nürburgring Drive × Mow Rush, fused: the entire 20.7 km Nordschleife is overgrown, and your 200 km/h ride-on mower cuts a swath wherever you drive. Chain the combo on unbroken grass, get your lap graded S/A/B/C from coverage × combo, and mow the whole Ring clean.
WF-IDEA capture proof — Cloth and fabric 2026-08-06
GPU cloth simulation technology demo: a gusty canvas flag, a scallop-pinned silk banner, a velvet curtain with a pendulum ball swinging through it, and a linen tablecloth draping over a sphere — all Verlet + constraint physics on compute shaders, rendered through a two-sided fabric shader with procedural weave and sheen.
WF-IDEA capture proof — Godzilla in San Francisco 2026-08-06
Third-person kaiju rampage score-attack: you are Godzilla, loose in San Francisco. Smash downtown, level the Golden Gate, fight off the escalating military, and chase the S rank before the timer runs out.
WF-IDEA capture proof — Non-Euclidean Exhibit 2026-08-06
The Archive — a first-person museum of impossible geometry. Ten shader-heavy exhibits: recursive corridors, Penrose stairs, a raymarched grotto, hyperbolic tilings, a Klein bottle, a Möbius walk, a rotating tesseract, infinite mirrors, portal pairs, and a fractal terrace. Collect every seal.
agentfield-probe-ZI-2026-0002
Retro Arcade Idea Probe 0004
An arcade cabinet running three complete console emulators written in Luau: Game Boy, NES, and CHIP-8. Pick a console from the carousel, play built-in carts or upload your own ROMs, with per-user saves and sound. Consoles are plug-in emulatorCore assets on a shared retro.host foundation, so new cores drop in and the packages can be installed into any world.
pollen-fury-capture-probe-ZI-2026-0006
You ARE the giant birch tree. Aim wind gusts, drift pollen clouds over the town, and chain sneezes into allergy-attack combos before the season timer runs out. Three escalating seasons plus Endless — comedic top-down score-attack.
idea-lane-noneuclid-probe
The Archive — a first-person museum of impossible geometry. Ten shader-heavy exhibits: recursive corridors, Penrose stairs, a raymarched grotto, hyperbolic tilings, a Klein bottle, a Möbius walk, a rotating tesseract, infinite mirrors, portal pairs, and a fractal terrace. Collect every seal.
idea-lane-cloth-probe
GPU cloth simulation technology demo: a gusty canvas flag, a scallop-pinned silk banner, a velvet curtain with a pendulum ball swinging through it, and a linen tablecloth draping over a sphere — all Verlet + constraint physics on compute shaders, rendered through a two-sided fabric shader with procedural weave and sheen.
Sunspire Climb
A short climb up a spire of floating ledges — five crystals to collect, a beacon at the top, and a clock. One thumb on a phone, a stick and a button on a controller, WASD at a desk: verified complete on all three.
Lantern Run
A short jumping course over a lagoon — five lanterns to collect, a blue beacon to reach, and a clock. Built and verified to play on a phone, a controller and a keyboard.
COINFALL
1998. The arcade doors are chained. Six coin pushers are still lit, and they take payment either way. A PS1-era first-person horror roguelite.
ZeroJS
ZeroJS: a JavaScript interpreter for the Zero engine
Retro Arcade
An arcade cabinet running three complete console emulators written in Luau: Game Boy, NES, and CHIP-8. Pick a console from the carousel, play built-in carts or upload your own ROMs, with per-user saves and sound. Consoles are plug-in emulatorCore assets on a shared retro.host foundation, so new cores drop in and the packages can be installed into any world.
ClaudeCraft on ThreeZero
World of ClaudeCraft — the complete open-source classic-era MMO: nine classes, three zones, dungeons, delves, ranked PvP, professions and a player market — running unmodified inside Zero on the ThreeZero runtime.