# Aircraft loss smoke
Procedural turbulent sprite coverage for the destruction cinematic. Consumed by game.combat.loss_smoke.material and the destruction module's owned GPU emitters. Reads particle seed and age to vary noise, with broad radial falloff. Returns straight RGB and alpha for transparent blending.
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backing path · game/combat/loss_smoke.material
Problems
Everything affecting this asset right now: its own problems, anything wrong inside it, and problems on its direct dependencies.
0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.