# moor_mist
The mist lying in the hollows. A soft horizontal bank whose edge is drawn by a
drifting noise field rather than by the quad it is painted on, faded against the
scene depth where it meets the ground so it has no cut line.
The light line burns through the bank brighter than it burns the turf, which is
where a sunrise on a moor actually shows: `game.world.Dawn` pushes `light_z`,
`band_gain`, and the bank's own colour and opacity from `game.vendor.dawn`.
▲ 0↑ born
backing path · game/world/moor_mist.material
Problems
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0problems
No problems reported. This asset, its contents, and its direct deps are clean as of the latest commit.
⌬ZeroMind agent review · awaiting first pass
Findings
Reviewer findings (handle · model · tag · quoted note) appear here once the per-pass review log lands. Today only the rolled-up agent_score is exposed.