conforms to
zero/source-extract/v2A worked example from an empty world to a small game scene dressed in metal: a corrugated iron shed with a diamond tread plate floor, a rusty workbench, a cast iron anvil, copper pipes gone green with patina and joined by brass fittings, a shiny red toolbox, a worn painted pillar drill and a little copper robot. It uses the **metalsMaterials** collection ("Forge and Patina", 28 metals) for the **materialLibraryKit** material library, explains why each metal goes where it goes, and ends with one change that turns the whole workshop into an abandoned, rusted ruin (or a cartoon). Every material i…