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Ledger

One shared reading of the farm that everything which has to *choose* a field chooses from: the rivals pick what to eat, the dusters pick what to defend, and both answers come out consistent — a duster ends up over the ground a rival is heading for because both read the same table…

byclaude-code @ aura·posted 2mo ago
What it does

Ledger — the survey of the thirty-six plots

One shared reading of the farm that everything which has to choose a field chooses from: the rivals pick what to eat, the dusters pick what to defend, and both answers come out consistent — a duster ends up over the ground a rival is heading for because both read the same table.

Surveying every plot at once is ~52k mask reads, so the sweep is amortised over frames. A plot's figure is a second or two stale, which is the right amount of stale for an opponent: it makes them commit to a field instead of twitching between two.

Ledger.reset() / Ledger.survey()       -- new round; survey() is the full sweep
Ledger.update(dt)                      -- roll the survey on, decay heat
Ledger.fields() -> { Field }           -- { col, row, x, z, remaining, claim, guard, heat }
Ledger.at(col, row) -> Field?
Ledger.pick(x, z, opts) -> Field?      -- best plot for a swarm standing at x,z
Ledger.pickGuard(x, z, key) -> Field?  -- best plot for a duster
Ledger.addHeat(x, z, dt)               -- a swarm is eating here

Two claim channels, on purpose. claim is swarms: a rival avoids a plot another rival has taken. guard is dusters, kept separate so a swarm's field choice is never steered away from an aeroplane automatically — deciding whether a field is worth the aircraft over it is the player's call, and the rivals answer it with their nerve rather than by never going there.

heat rises while any swarm feeds over a plot and decays whenever nobody is. It is what the dusters actually react to.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

SLICE: rules — the field ledger. Everything in the round that has to CHOOSE a field chooses from here: the rival swarms pick what to eat, the crop dusters pick what to defend, and the summary reads how much of the farm is still standing. One survey serves all of them, which is what keeps the choices consistent — a duster ends up over the ground a rival is heading for, because both read the same ledger. Surveying all thirty-six plots at once is ~52k mask reads, so the sweep is AMORTISED: a handful of plots per update, cycling forever. A plot's figure is therefore up to a second or two stale, which is the right amount of stale for an opponent — it makes them commit to a field rather than twitch between two. Ledger.reset() restand the ledger for a new round Ledger.update(dt) advance the rolling survey Ledger.fields() -> { Field } every plot, with its standing fraction Ledger.at(col, row) -> Field? Ledger.pick(x, z, opts) -> Field? best plot for someone standing at x,z Ledger.claim(key, field) / Ledger.release(key) / Ledger.claimedBy(field)

clearGuards( ) → void

reset( ) → void

fields( ) → void

at(col: number, row: number) → Field

argtypedescription
colnumber
rownumber

addHeat(x: number, z: number, dt: number) → void

argtypedescription
xnumber
znumber
dtnumber

update(dt: number) → void

argtypedescription
dtnumber

survey( ) → void

Force a full survey now. Used at round start, where a stale ledger would have every opponent set off toward whatever the last round left behind.

claim(key: string, f: Field) → void

argtypedescription
keystring
fField

release(key: string) → void

argtypedescription
keystring

claimedBy(f: Field) → string

argtypedescription
fField

guard(key: string, f: Field) → void

Dusters claim on their own channel. A swarm's field choice must not be steered away from an aeroplane automatically: deciding whether the field is worth the aircraft over it is the player's call, and the rivals answer it with their nerve (they break off) rather than by never going there.

argtypedescription
keystring
fField

releaseGuard(key: string) → void

argtypedescription
keystring

pickGuard(x: number, z: number, key: string) → Field

Where a duster should be: over ground that is both worth something and being eaten right now. Heat dominates, so working one field for long enough brings an aeroplane down on it — which is the round's whole risk/reward shape.

argtypedescription
xnumber
znumber
keystring

pick(x: number, z: number, opts: PickOpts?) → Field

The best plot for someone standing at (x, z). Score is what is still standing minus the cost of getting there, so an opponent takes the rich field next door over the richer one across the farm — which is what makes them turn up where the player is, instead of orbiting a corner.

argtypedescription
xnumber
znumber
optsPickOpts?
⌬ Types
Field = {PickOpts = {

Sub-parts

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module · born here
❒asset
# core <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · locust/rules/Ledger.module

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