README.md
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Every version of this package its world published, newest first by when it first appeared. A version published again later keeps its place.
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Tesla scene realism pass: frozen re-striking arc channels (dart clock, banjo drift, leader growth, branch hierarchy) with additive white-core/violet-sheath plasma; tes_metal env-reflection shader for toroid + electrodes; hemisphere ambient, analytic AO and window moonlight in floor/wall shaders; de-plasticked PBR values; mercury/sodium/halide light script with bounce fills; spark bursts, molten embers and toroid corona spray
01KXQRH37FJEYSQJF1XK36JZS1701a644f2eBrowse filesPickedAAA rework of the tesla scene: industrial HV test hall (teslahall module + procedural tes_floor/tes_wall shaders with discharge-reactive analytic lighting), arcs retargeted to strike grounded equipment, strike masts replace the rod spheres, plasma reworked to hot-core + violet halo with traveling packets, spark bursts, beacon pulse and lamp brownouts
01KXQNQP9H0DHXYBHW8R8W9XE58b5a0d03bdBrowse filesCompare with this versiontesla: continuous plasma arcs — GPU compute ribbon mesh (ptes_arcs) with writhing noise paths, snap jolts, branches; tes_plasma beam shader; glowing rod electrodes, wander/ground/corona filaments, music-surge strikes
01KXMY1FH7KV0NM4S510C37Q8Va74c9fe2c7Browse filesCompare with this versionExpanded cut: six new parts + rebuilt collapse. FRESH CUT (30k-blade lawn, live mow trail), DISCHARGE (tesla coil, pooled fractal lightning), DELUGE (grid-binned GPU SPH water), CRAWLER (tentacled cave creature), PYRE (volumetric fire + smoke), REVOLUTION (vaporwave plaza, VHS post); COLLAPSE rebuilt with crane-driven CCD wrecking ball and visible chain. 13 parts, 360s. --- conformance: .metadata for ported shader/material assets
01KX8HWFEBAPBP3YQ9V6E4S0XHa25c35635fBrowse filesCompare with this version