Swatchbook: Material Library, Picker and Calibration Kit
A walk-in material gallery and the installable core behind it (materialLibraryKit 1.3.0, starterMaterials 1.1.2): tag, find and apply materials from any script, judge them on a calibration shelf under six shared lighting looks, and check them for seams, shimmer and web texture budget.
Origo Party
A four-player board party on a candy ring in the clouds. Roll the die, shop for boosters, buy a Star, and settle it in a 60-second coin scramble.
Chainsaw Simulator
A grimy first-person chainsaw sandbox. Gas the saw and cut, carve and demolish what's in front of you — 40 cm blocks, a metre of log, block ice, and big sculpting stock up to a standing 2.4 m trunk — in a fenced dusk maintenance yard, while you work your way through the shift's order card.
Watchful Minds: NPC Brains and Perception Kit
aiKit 1.1.0: enemies, allies and creatures that see, hear, remember and act. Put a Brain on a character, pick one of 16 presets (guard, sniper, swarm, companion, phased boss and more) and press play. Sight cones walls block, hearing that fades with distance, light-sensitive sight, three perception styles you can pick by tag, fading memory, a debug view in the game view, multiplayer. One install.
Spinner Workshop: Spinning Props and Speed HUD Starter Kit
Make anything spin in one step. The Spinner kit gives you one component with 13 looks in four families (prizes, machines, toys, shapes), each tagged by style, plus 4 motions, a speed in turns per second, any axis and a tint. The Spinner HUD shows every spinner's live speed as a list, badge, dial gauges or floating labels, in clean, sci-fi, cartoon or pixel themes. Every change syncs to every player. Walk the gallery to see them all, then install the Spinner HUD package from ZeroMind to get both kits at once (or Spinner alone) and add the Spinner component to any entity.
Bedrock: The Stone and Rock Material Collection
26 seamless, real-scale stone materials for Zero, shown in a walk-round swatch gallery with the reference picture beside each stone: granite, basalt, obsidian, cliff rock, limestone, sandstone; white and dark veined marble, polished granite, cleft slate, travertine; cobblestones, flagstones, dry-stone wall, ashlar blocks, carved temple relief, river pebbles; mossy stone and eroded sandstone; triplanar cliff rock and mossy stone that wrap boulders; plus toon rock, toon cobbles, hand-painted dungeon stone, a pixel-art stone block and a low-poly cliff. Install the stoneMaterials package from ZeroMind: it brings the materialLibraryKit core 1.2.1 and the stones appear in Materials.list for every player. Today, put a stone on your own objects by setting their Model's material (the README's first example): Materials.apply only reaches the core's own swatches (gh#19837), and the walk-round gallery builds here in Bedrock but not yet in a brand-new world (gh#18682). The first 1.1.0 upload brought core 1.1.0, whose install is refused (gh#20168); this one installs. 54.8 MB of texture memory for all 26 (63.5 MB with the reference pictures); about a 77 MB download. Version 1.1.0: every stone re-checked against its reference up close, at 30 m and tiled 4 x 4 under hard sun; eroded sandstone, mossy stone, the low-poly cliff and cobblestones evened out so their marks no longer line up into a grid.
Loadout: Guns, Bows, Blades and Spells Kit
27 multiplayer-ready weapons for any Zero game, from pistols and railguns to longbows, foam swords and fireballs, in one drop-in Weapon component. Swap a rifle for a bow by changing one word.
Kobayashi Maru
Starfleet Academy's no-win scenario. Spend the night before preparing, or break in and rewrite the test. In the morning, take the captain's chair as a crippled freighter with 381 aboard calls for help from inside the Klingon Neutral Zone. Every order has a cost, the simulation is rigged, and the instructors behind the glass grade who you were while you lost.
Thumbstick Studio: Touch, Gamepad and Keyboard Controls Kit
Make any game playable on a phone, a controller and a keyboard with one line. Eight genre control schemes built on the engine's own walking, driving and flight maps, six on-screen sticks, five button layouts, gestures, button prompts for every pad, five looks, a rebinding screen whose custom bindings each player keeps, and a gallery where you can try it all. v1.1.0.
BATTLEBOX: Robot Combat Arena
Build a combat robot part by part, then fight it in a floodlit BattleBots-style arena. Every part you place decides how it drives, hits and breaks apart.
Heartwood: The Woods Material Collection
25 seamless, real-scale wood materials for Zero, shown in a walk-round swatch gallery with the reference picture beside each wood: oak, pine, walnut, birch, cherry, maple and mahogany boards; oak planks, weathered grey planks, herringbone parquet, plywood, chipped painted wood, a glossy varnished floor and end grain; oak, pine, birch and beech bark; driftwood, charred yakisugi and bamboo; plus toon, hand-painted and pixel-art planks. Install the woodsMaterials package from ZeroMind: one install brings the materialLibraryKit core with it, needs no setup code, and every wood appears in the material library's list, picker and gallery, shared with every player. 48.8 MB of texture memory for all 25. Version 1.0.1.
MMW: Medieval Monk Wrestling
WWE-style wrestling in a torchlit 13th-century monastery courtyard. Absurdly ripped monks punch, body-slam and pin each other for a roaring medieval crowd. Fill the HYPE meter, unleash THE HOLY ROLLER, and hold Friar Flex down for the three-count.
Foundry: Skate Feel Lab
Skate 3 physics for Zero: a reconstructed custom physics engine with integrated skateboard and rider simulation. Use the skating system or build other physical assemblies with editable bodies, collisions, joints and motors.
Pathwise: Navigation and Crowd Agents Kit
Make anything find its way. navKit bakes a walkable map from the level you already have, in one call, and gives you a NavAgent you can drop on any character, creature, drone or vehicle. Choose a fine walkable grid, a light waypoint network for big open spaces, or a multi-level map whose floors are joined by ramps, ladders, jumps and teleporters. Pick from eight movement styles (walker, runner, heavy, flier, swarm, wheeled, sneaker and climber) and swap them while the game runs. Agents smooth their paths, slow down to arrive, steer around each other, route around crates you push, and tell you when they arrive or cannot get there. Click to move, debug drawing you can switch on and off while playing, and crowds of 30 that cross both ways without piling up. Works in multiplayer, with the host moving every agent so all players see the same thing, and in the web browser. Open the gallery to see it all running.
Match Flow Kit: Countdowns, Rounds and Results
A drop-in multiplayer match loop for any Zero game: lobby, 3-2-1-GO, round timer, results and a break before the next round, all from one component, and the match carries on if the host quits. Eight match formats, a king-of-the-hill zone in five looks, seven in-round HUD layouts, ten countdowns with their own sounds, and podium, table, banner and recap results in minimal, sci-fi and cartoon looks, every style tagged. Opens on the style gallery; Orb Rush is a playable 30-second round. To use it, install the MatchFlow package (also found as matchFlowKit) from this world and add two lines to your scene.
Wavecaller: Spawners, Enemy Waves and Pooling Kit
spawnerKit: an installable enemy spawning kit for wave shooters, horde modes, tower defense and arena games. 10 spawn patterns picked with one `pattern` setting (including a smooth curved path), 7 spawn effects and 5 difficulty curves, waves as data, pooled enemies with a created-vs-reused readout, five events, and host-authoritative multiplayer: one machine spawns, so enemies are never duplicated, with a built-in check of what each player sees. Built on SecondWind, MatchFlow and juiceKit. Press play to walk the gallery, watch each curve live and see a three-wave arena round to victory.
Wayfinder Studio: Minimap, Compass, Waypoint and Toast Kit
A wayfinding and notification HUD kit for any Zero world: minimaps, a full map screen, four compasses, waypoint markers, objective trackers and toasts. navUiKit 1.1.0 has 28 styles in five looks (sci-fi, fantasy, cartoon, pixel, minimal), every style tagged so you can filter them, and one setting swaps the look. Every player gets exactly one HUD of their own in multiplayer, and every play starts clean. Open the gallery to see every style, then install the navUiKit package from this world and paste the five-line example from its README to get a minimap, compass, waypoint and quest toast in your own world.
Forge and Patina: The Metals Material Collection
28 seamless, real-scale metal materials for Zero: steel, chrome, cast iron in three stages of rust, anodised aluminium, copper and patina, brass, bronze, gold, silver, damascus, painted-and-chipped, plus a toon set. Install metalsMaterials and they appear in the material library's list, picker and gallery, with no setup.
Gaugeworks: Health, Shield, Mana and Stamina Bar Kit
A live showroom of health, shield, mana and stamina bars: 20+ looks across 8 theme families (hearts, boss bars, ghost bars, mana orbs, radial rings, pixel, sci-fi, fantasy and more), all following one draining value beside a training dummy and a boss. Every look shares one interface, so a game swaps styles with one word, live. To use it in your own world, install the barsKit package from ZeroMind (search "barsKit"); the SecondWind health kit comes with it. Multiplayer-safe and phone-friendly. Version 1.3.0.
Save Point: Profiles, Levels and Unlocks Kit
saveKit 1.2.1: per-player profiles that survive leaving and rejoining, with level, XP, unlocks and play stats. Four ways of saving (one automatic profile, three save slots, checkpoint saves, roguelite runs with permanent unlocks and meta currency), four levelling curves (steady, steeper by 40% a level, quadratic, your own table), autosave on level up, unlock, checkpoint, a timer and a few seconds after any change, with a saved indicator, and versioned save layouts that upgrade old saves. Progression screens (level-up banner, XP bar, unlock grid, profile card, save slot picker) in several presentations each, styled by menusKit's eight looks. Multiplayer-correct: only a player's own machine can change their profile. Optional links to Trapline checkpoints, scoreKit points and pickupsKit XP orbs switch on only when a game passes those kits in; installing saveKit brings menusKit and none of them. Install saveKit from this world; it opens on a playable showcase plaza with every style, curve and screen facing the spawn, plus kit stations.
Skyclock: Day, Night and Weather Kit
Watch a whole day pass over a little plaza: golden dawn, bright noon, an orange dusk, lamps flickering on and a starry night, then rain, snow, fog, a sandstorm or a full thunderstorm at the press of a button. Eight sky looks, eight weathers, six lamp styles and four on-screen clocks, all shared by every player. Want it in your own world? Install the worldClockKit package from ZeroMind (Soundstage comes with it), add one WorldClock to your scene, and call Weather.set("storm").
Platform Playground: Moving, Crumbling and Bouncy Platforms Kit
Every platform a platformer or obstacle course needs as one multiplayer Platform component: 16 kinds (moving, ping-pong, spinner, seesaw, crumbling, falling, spring pad, bouncy mushroom, conveyor, one-way, beat blocks, ice, sticky, elevator, ladder, rope swing) in cartoon, sci-fi, fantasy, pixel and realistic looks. Walk and ride a gallery of all 80, then add the platformsKit package (1.4.1) to your own world with one install; it brings juiceKit effects and the shape helpers it uses.
Hall of Fame: Score, Combo and Leaderboard Kit
Give any Zero game satisfying scoring with one line: Score.add(player, 10). scoreKit brings rolling score counters, "+N" popups, combos with multipliers up to x5, star ratings, S-to-D grades and leaderboards that survive a restart, with personal bests, best times and seasons. It is multiplayer-safe: one keeper counts every point and refuses forged scores. Pick from 13 score displays, 5 popup styles, 6 leaderboards (one is a sign standing in your level), 4 end-of-round screens and 5 looks (arcade, minimal, sci-fi, fantasy, cartoon), each swapped with one setting. This world opens on a live gallery of every style, then a two-player coin round. To use it in your own game, search ZeroMind for "scoreKit" and install the package: one install also brings MatchFlow rounds, navUiKit toasts and pickupsKit coins that score.
Trapline: Checkpoints, Hazards and Lives Kit
A kit for platformers and obstacle courses: touch a checkpoint and it becomes where you come back; fall off or get caught by a trap and you lose a life; run out and it's game over, with Try Again for a clean run. Every player has their own lives and checkpoint, and traps move in step for everyone. 6 checkpoints, 12 hazards, 3 kill zones and 4 lives displays in cartoon, fantasy, sci-fi and pixel styles, each switched with one setting. Built on SecondWind, Lifeline, MatchFlow, juiceKit and barsKit. Play the showcase walk with a friend, or install the Trapline package into your own world in one step.