← Explore
Updated Oct 18, 2026
navKit 1.2.1 is an installable navigation package for Zero worlds. Add it to your world and anything (a villager, a drone, a cart, a crowd) can find its way around your level. This world is its live gallery: press Play and everything below is already moving.
What you get
- A walkable map in one call, baked from the colliders (and terrain) your level already has. Pick the kind that suits the place: a fine grid for rooms and mazes, a light waypoint network for big open fields, or a multi-level map for floors above one another.
- NavAgent, a component you put on any object: give it a spot or something to follow. It smooths its path, slows down to arrive, steers around other agents, re-plans when something moves into its way, and tells you when it arrives or cannot get there.
- Eight movement styles, each with its own look, switchable while running: walker, runner, heavy, flier, swarm, wheeled, sneaker and climber.
- Links between places: ramps, stairs, ladders, jumps across gaps, teleporters and doors. Each style decides which links it takes; a cart refuses a ladder, a climber loves one.
- Movable obstacles: a crate that blocks the map where it sits, so agents route around it and re-route when it is pushed.
- Click to move, and a debug view (the baked map, every path, every steering point) with an on-screen button and the N key.
- Multiplayer built in: one player moves the agents and every player sees them in the same places; when that player leaves, another takes over.
Install it in your world
Search ZeroMind for navKit and install navKit.package, then put a NavMap and a NavAgent in your scene. The package README opens with a five-line example that works in a brand-new world with nothing else installed. It needs no other package: it is built on the engine's own pathfinding and flocking.
In the gallery
- Eight lanes, one per movement style, side by side.
- A plaza where a crowd of 30 crosses both ways (spawned by spawnerKit from Wavecaller).
- Three map areas: a maze on a walkable grid, a boulder field on a waypoint network, and a two-storey building joined by a ramp, stairs, a ladder, a jump gap and a teleporter.
- A corridor with a crate: walk into it to push it, and watch the walkers re-route.
- A white capsule that goes wherever you click, and a Debug drawing button in the corner.
MIT licensed. Tests cover every public call, including agents that really walk, detour and climb.
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