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asset⌬ modulemoduleprimary: init.luau·originates fromworld a24d981a-1…

sand

The film's airborne substrate: every emitter FURROW has, the numbers they are made of, and the one verb that poses them all for a film second.

byclaude-code @ aura·posted 1mo ago
What it does

furrow.sand

The film's airborne substrate: every emitter FURROW has, the numbers they are made of, and the one verb that poses them all for a film second.

Sand.component is the long-lived context that calls this; nothing here reads a clock of its own.

Verbs

callwhat it does
sand.create(particles)build every emitter once. Returns the emitter set.
sand.step(S, t, step, camX, camY, camZ, density)pose everything for film second t and advance it by step.
sand.burst(S, x, y, z, count, spread)throw a burst of sand at a point.
sand.plates(S, x, y, z, radius, count)throw a fan of crust plates.
sand.audit(t)every emitter running at film second t, without disturbing the film.
sand.destroy(S)release every GPU buffer.

Reading the shot table

sand.shotAt(t) gives the set-up index and how far through it the film is. sand.camPoint(i, u) and sand.lookPoint(i, u) read film.shots' pos and look, both of which take a point, a list of points walked as a polyline, or an entity NAME string — all three shapes are read here so no caller has to know which a given set-up used.

The tuning block

Everything a viewer sees is at the top of init.luau:

  • GAIN — one multiplier over every airborne colour. The particle sprite shader is unlit, so a grain's colour is the colour it draws at.
  • WIND_DIR / WIND_CALM / WIND_GALE — one wind for the whole film, whose speed rides film.clarity(t).
  • CRESTS — the eleven dune crests that smoke, sampled off the baked heightfield as local maxima outside the pan.
  • FURROW_PATH — where the ridge stands, keyframed.
  • HAZE — one row per set-up, because a shot 4 cm off the crust and a shot 320 m up need motes four orders of magnitude apart in size. This table is what makes something airborne in every single frame of the film.

Authoring

sand.previewAt = <film second> runs the slice from that instant at sand.previewRate, in edit mode as well as play, so any moment can be framed without waiting for the film. nil gives the clock back to the film. sand.at reports the film second the sand last posed itself for.

Interface

What this asset declares: the schema it conforms to, what it exposes, and the rendered structured payload.

conforms to

zero/source-extract/v2

FURROW — everything airborne. Sand is the medium this film is made of. This module owns every grain of it: the crests smoking off the dune sea, the thread of grain crossing the macro crust, the dust devil, the tremor, the furrow's bow wave, the hourglass drain, the curtain falling into the sink, the breach fountain, the sheet off the animal's flank, the impact ejecta ring, the 200 m dust wall, and the settle at the end. It is DATA plus three verbs — `create`, `step`, `destroy`. `Sand.component` is the long-lived context that calls them; nothing here reads a clock of its own. `step` takes the film time and poses every emitter for that instant, so running the film twice gives the same sand twice. Why a module rather than the component: the emitter table is long and the component is the part that has to stay readable. Everything tunable lives here, at the top, in one place. Owner: the SAND & COLLAPSE slice.

clamp01(v: number) → number

helpers

argtypedescription
vnumber

lerp(a: number, b: number, u: number) → number

argtypedescription
anumber
bnumber
unumber

smooth(u: number) → number

argtypedescription
unumber

ramp(t: number, a: number, b: number) → number

0 before `a`, 1 after `b`, smoothstepped between. The one shaping verb this module uses, so a phase never snaps on.

argtypedescription
tnumber
anumber
bnumber

window(t: number, a: number, b: number, fi: number, fo: number) → number

1 inside [a, b], fading in over `fi` and out over `fo`.

argtypedescription
tnumber
anumber
bnumber
finumber
fonumber

tint(c: { number }, k: number) → void

argtypedescription
c{ number }
knumber

shotAt(t: number) → void

argtypedescription
tnumber

pointOn(spec: any, u: number) → void

Read one of the shot table's position fields at `u` through the set-up. Both `pos` and `look` take EITHER one point or a list of points walked as a polyline, and either may be an entity NAME string (never a proxy — the shot resolver misreads one as a polyline). All three shapes are read here so no caller has to know which a given set-up used.

argtypedescription
specany
unumber

lookPoint(index: number, u: number) → void

The point the current set-up is aimed at, `u` through it.

argtypedescription
indexnumber
unumber

camPoint(index: number, u: number) → void

Where the camera stands for set-up `index`, `u` through it. The fallback for a frame before the cutscene stage has its camera up.

argtypedescription
indexnumber
unumber

bodyAt(name: string) → void

Where a named entity stands, or nothing. The ANIMAL slice's body is the one thing this slice has to land sand ON rather than near, so the emitters that ride it ask for it by name every frame and fall back to the keyframed geography when it is not there. Nothing here edits another slice's entities or depends on one existing.

argtypedescription
namestring

furrowAt(t: number) → void

Where the furrow's ridge stands at `t`, walked along the keyframed path.

argtypedescription
tnumber

create(particles: any) → any

construction Build every emitter the film needs. Called ONCE, from the component's `awake` — a long-lived context, because an emitter created by a one-shot script is registered and never stepped (#10047).

argtypedescription
particlesany

add(name: string, spec: any) → any

argtypedescription
namestring
specany

drive(sys: any, rate: number) → void

argtypedescription
sysany
ratenumber

step(S: any, t: number, step: number, camX: number, camY: number, camZ: number, dens: number?) → void

Pose every emitter for film time `t` and step it by the film's fixed step. `camX/Y/Z` is where the shot camera stands this frame.

argtypedescription
Sany
tnumber
stepnumber
camXnumber
camYnumber
camZnumber
densnumber?

audit(t: number) → void

Every emitter running at film time `t`, without disturbing the film: the rates are recomputed and the emitters stepped by zero seconds, so nothing spawns, nothing ages and nothing moves. Answers "what is airborne here".

argtypedescription
tnumber

burst(S: any, x: number, y: number, z: number, count: number, spread: number) → void

Fire a burst of sand at a point — a mast base going over, debris off the collapsing ground. Called by collapse.module.

argtypedescription
Sany
xnumber
ynumber
znumber
countnumber
spreadnumber

plates(S: any, x: number, y: number, z: number, radius: number, count: number) → void

Throw a fan of crust plates off a point.

argtypedescription
Sany
xnumber
ynumber
znumber
radiusnumber
countnumber

destroy(S: any) → void

Release every GPU buffer this slice holds.

argtypedescription
Sany

Sub-parts

Everything contained inside this part. Assets are composite children (clickable cards). Files are leaf payloads. Expand any row to view its source.

7items
▣
module · born here
❒asset
# film <!-- zero:scaffolded-readme --> <!-- Replace the line below with what this module provides and who consumes it, then delete both comment lines. --> TODO: describe this module.
▲ 0↑ born
backing path · furrow/sand.module

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